🗺️Traction & Roadmap
From Vision to Execution, Every Step Fueled by Results.
✅ 2022
Q3: Foundation & Core Positioning
Company positioning established;
Value proposition for users and game developers created;
Core team formed.
Q4: DYORs Concept & Community Channels Launch
DYORs Base structure designed;
Four release versions of DYORs Base and their differences planned;
Social media launched: X, Discord, Telegram, Medium.
✅ 2023
Q1: First Product Releases & Ecosystem Recognition
DYORs Base “Games” section with subsections “Explore Games” and “All Games” developed and launched;
New subsections launched in the “Games” section: “Market Cap Rank”, “New Games”, “Best NFT Games” and “Gainers & Losers”;
DYORs Base “Tokens” section with subsections “All Tokens”, “Market Cap Rank”, “Gainers & Losers” and “Performance” developed and launched;
Clarnium being chosen for the Top-100 #StartinBlock by ParisBlockWeek;
Analyzed and published over 100+ Web3 games.
Q2: Content Scaling & Conference Presence
“Articles” section developed and launched with the following subsections: “All", "News”, “Games”, “Market” and “Learn”;
Administrative panel for the DYORs Base created, allowing the addition of games, descriptions, tokens, and articles;
Clarnium hosted the stage at Incrypted Conference 2023 in Kyiv, Ukraine;
Clarnium joined the list of speakers at the PIRATE Summit;
Clarnium's team also attended NFC conference in Lisbon;
Clarnium joined the Proof-of-Talk event in Paris;
Analyzed and published over 300+ Web3 games.
Q3: Profile System Design & Global Exposure
First version of the Profile designed;
Analyzed and published over 600+ Web3 games.
Clarnium team took lots of interviews (The Sanbox, Polygon, etc.) at main gaming event Gamescom;
The Clarnium team also spoke at NFT Fest Lugano on a panel discussion with the topic “Web3 gaming in 2023: challenges and opportunities”.
Q4: Profile Launch & Deep Market Engagement
First version of the Profile launched with Web2 and Web3 login capabilities;
Settings feature added to the Profile;
Analyzed and published over 800+ Web3 games;
Clarnium joined a panel discussion “Has GameFi killed Web3 Gaming: Are We Teetering On The Edge Of A Precipice?”.
Also during 2023
Partnered with 56 projects;
Clarnium has already held more than 25 panel discussions on X Spaces, featuring our Web3 gaming partners (Animoca Brands, The Sandbox, Marlin Starter, Polygon, Cantina Royale, Planet IX, Tearing Spaces, and others) as speakers;
The biggest X Spaces we held reached 2,200 people;
We have written 200+ expert articles revealing the elements of Web3 gaming and a lot of news about the relevant market.
✅ 2024
Q1: Wallet Concept & Early Marketing Traction
Designed the first version of the Wallet in Profile;
Analyzed and published over 900+ Web3 games;
Launched an active marketing promotion, reaching 20,000 users across all social media platforms;
Began development of the Light Paper;
Began development of the $CLAR Tokenomics;
Q2: xCLAR Launch, TG App Launcher & Conference Activation
Designed the Airdrop campaign tool;
Developed the logic for the synthetic token xCLAR;
Developed and launched the first version of the Clarnium game with xCLAR farming;
Analyzed and published over 1000+ Web3 games;
Became a gold partner and hosted a stand at the Incrypted Conference 2024 in Kyiv, Ukraine.
Q3: Game Expansion, Market Launch & NFT Ticketing
Developed and launched the second version of the Clarnium game with Social Tasks, Referral Program, Guilds, Userboard and the autofarming feature;
Launched the web version of xCLAR farming in the Profile;
Launched the "Market" section in the Profile, where users can purchase xCLAR Boxes, autofarming feature and NFT Clarnium Launchpad Tickets;
Designed the logic and mechanics of the Launchpad;
Created and launched the NFT Clarnium Launchpad Ticket collection;
Published the Lite Paper;
Launched an active marketing promotion for Clarnium Game, attracting the first 100,000 players.
Q4: Launchpad v1, Airdrop & TGE Mechanics Preparation
Developed and launched the first version of the Launchpad;
Conducted several sales of partner projects on the Launchpad;
Designed the first version of the Quest Platform;
Designed the logic and mechanics for staking $CLAR and tokens launched on the Launchpad;
Published the public $CLAR tokenomics;
Conducted the Airdrop campaign for converting xCLAR to $CLAR.
⌛ 2025

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