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🗺️Traction & Roadmap

From Vision to Execution, Every Step Fueled by Results.

✅ 2022

Q3: Foundation & Core Positioning

  • Company positioning established;

  • Value proposition for users and game developers created;

  • Core team formed.

Q4: DYORs Concept & Community Channels Launch

  • DYORs Base structure designed;

  • Four release versions of DYORs Base and their differences planned;

  • Social media launched: X, Discord, Telegram, Medium.

✅ 2023

Q1: First Product Releases & Ecosystem Recognition

  • DYORs Base “Games” section with subsections “Explore Games” and “All Games” developed and launched;

  • New subsections launched in the “Games” section: “Market Cap Rank”, “New Games”, “Best NFT Games” and “Gainers & Losers”;

  • DYORs Base “Tokens” section with subsections “All Tokens”, “Market Cap Rank”, “Gainers & Losers” and “Performance” developed and launched;

  • Clarnium being chosen for the Top-100 #StartinBlock by ParisBlockWeek;

  • Analyzed and published over 100+ Web3 games.

Q2: Content Scaling & Conference Presence

  • “Articles” section developed and launched with the following subsections: “All", "News”, “Games”, “Market” and “Learn”;

  • Administrative panel for the DYORs Base created, allowing the addition of games, descriptions, tokens, and articles;

  • Clarnium hosted the stage at Incrypted Conference 2023 in Kyiv, Ukraine;

  • Clarnium joined the list of speakers at the PIRATE Summit;

  • Clarnium's team also attended NFC conference in Lisbon;

  • Clarnium joined the Proof-of-Talk event in Paris;

  • Analyzed and published over 300+ Web3 games.

Q3: Profile System Design & Global Exposure

  • First version of the Profile designed;

  • Analyzed and published over 600+ Web3 games.

  • Clarnium team took lots of interviews (The Sanbox, Polygon, etc.) at main gaming event Gamescom;

  • The Clarnium team also spoke at NFT Fest Lugano on a panel discussion with the topic “Web3 gaming in 2023: challenges and opportunities”.

Q4: Profile Launch & Deep Market Engagement

Also during 2023

  • Partnered with 56 projects;

  • Clarnium has already held more than 25 panel discussions on X Spaces, featuring our Web3 gaming partners (Animoca Brands, The Sandbox, Marlin Starter, Polygon, Cantina Royale, Planet IX, Tearing Spaces, and others) as speakers;

  • The biggest X Spaces we held reached 2,200 people;

  • We have written 200+ expert articles revealing the elements of Web3 gaming and a lot of news about the relevant market.

✅ 2024

Q1: Wallet Concept & Early Marketing Traction

  • Designed the first version of the Wallet in Profile;

  • Analyzed and published over 900+ Web3 games;

  • Launched an active marketing promotion, reaching 20,000 users across all social media platforms;

  • Began development of the Light Paper;

  • Began development of the $CLAR Tokenomics;

Q2: xCLAR Launch, TG App Launcher & Conference Activation

  • Designed the Airdrop campaign tool;

  • Developed the logic for the synthetic token xCLAR;

  • Developed and launched the first version of the Clarnium game with xCLAR farming;

  • Analyzed and published over 1000+ Web3 games;

  • Became a gold partner and hosted a stand at the Incrypted Conference 2024 in Kyiv, Ukraine.

Q3: Game Expansion, Market Launch & NFT Ticketing

  • Developed and launched the second version of the Clarnium game with Social Tasks, Referral Program, Guilds, Userboard and the autofarming feature;

  • Launched the web version of xCLAR farming in the Profile;

  • Launched the "Market" section in the Profile, where users can purchase xCLAR Boxes, autofarming feature and NFT Clarnium Launchpad Tickets;

  • Designed the logic and mechanics of the Launchpad;

  • Created and launched the NFT Clarnium Launchpad Ticket collection;

  • Published the Lite Paper;

  • Launched an active marketing promotion for Clarnium Game, attracting the first 100,000 players.

Q4: Launchpad v1, Airdrop & TGE Mechanics Preparation

  • Developed and launched the first version of the Launchpad;

  • Conducted several sales of partner projects on the Launchpad;

  • Designed the first version of the Quest Platform;

  • Designed the logic and mechanics for staking $CLAR and tokens launched on the Launchpad;

  • Published the public $CLAR tokenomics;

  • Conducted the Airdrop campaign for converting xCLAR to $CLAR.

⌛ 2025

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