ROADMAR & TRACTION
Project start date: April 2022
Last updated
Project start date: April 2022
Last updated
Company positioning established;
Value proposition for users and game developers created;
Core team formed.
DYORs Base structure designed;
Four release versions of DYORs Base and their differences planned;
Social media launched: X, Discord, Telegram, Medium.
DYORs Base “Games” section with subsections “Explore Games” and “All Games” developed and launched;
New subsections launched in the “Games” section: “Market Cap Rank”, “New Games”, “Best NFT Games” and “Gainers & Losers”;
DYORs Base “Tokens” section with subsections “All Tokens”, “Market Cap Rank”, “Gainers & Losers” and “Performance” developed and launched;
Clarnium being chosen for the ;
Analyzed and published over 100+ WEB3 games.
“Articles” section developed and launched with the following subsections: “All", "News”, “Games”, “Market” and “Learn”;
Administrative panel for the DYORs Base created, allowing the addition of games, descriptions, tokens, and articles;
Clarnium's team also attended NFC conference in Lisbon;
Analyzed and published over 300+ WEB3 games.
First version of the Profile designed;
Analyzed and published over 600+ WEB3 games.
First version of the Profile launched with WEB2 and WEB3 login capabilities;
Settings feature added to the Profile;
Analyzed and published over 800+ WEB3 games;
Partnered with 56 projects;
Clarnium has already held more than 25 panel discussions on X Spaces, featuring our WEB3 gaming partners (Polygon, Cantina Royale, Planet IX, Tearing Spaces, and others) as speakers;
The biggest X Spaces we held reached 2,200 people;
We have written 200+ expert articles revealing the elements of WEB3 gaming and a lot of news about the relevant market.
Designed the first version of the Wallet in Profile;
Analyzed and published over 900+ WEB3 games;
Launched an active marketing promotion, reaching 20,000 users across all social media platforms;
Began development of the Light Paper;
Began development of the $CLAR Tokenomics;
Designed the Airdrop campaign tool;
Developed the logic for the synthetic token xCLAR;
Developed and launched the first version of the Clarnium game with xCLAR farming;
Analyzed and published over 1000+ WEB3 games;
Developed and launched the second version of the Clarnium game with Social Tasks, Referral Program, Guilds, Userboard and the autofarming feature;
Launched the web version of xCLAR farming in the Profile;
Launched the "Market" section in the Profile, where users can purchase xCLAR boxes, autofarming feature and NFT Clarnium Launchpad Tickets;
Designed the logic and mechanics of the Launchpad;
Created and launched the NFT Clarnium Launchpad Ticket collection;
Published the Lite Paper;
Launched an active marketing promotion for Clarnium Game, attracting the first 100,000 players.
Developed and launched the first version of the Launchpad;
Conducted several sales of partner projects on the Launchpad;
Designed the first version of the Quest Platform;
Designed the logic and mechanics for staking $CLAR and tokens launched on the Launchpad;
Published the public $CLAR tokenomics;
Conducted the Airdrop campaign for converting xCLAR to $CLAR;
Prepared for and conducted the TGE.
Developed and launched the second version of the Launchpad, integrated with $CLAR and the Profile;
Conducted several sales on the updated Launchpad;
Implemented staking for $CLAR and tokens launched on the Launchpad;
Developed and launched the first version of the Quest Platform.
Clarnium hosted the stage at in Kyiv, Ukraine;
Clarnium joined the list of speakers at the ;
Clarnium joined the ;
Clarnium team took lots of interviews (The Sanbox, Polygon, etc.) at main gaming event ;
The Clarnium team also spoke at on a panel discussion with the topic “WEB3 gaming in 2023: challenges and opportunities”.
Clarnium joined a panel discussion “”.
Became a gold partner and hosted a stand at the in Kyiv, Ukraine.