📍ROADMAR & TRACTION
Project start date: April 2022
2022
Q3
Company positioning established;
Value proposition for users and game developers created;
Core team formed.
Q4
DYORs Base structure designed;
Four release versions of DYORs Base and their differences planned;
Social media launched: X, Discord, Telegram, Medium.
2023
Q1
DYORs Base “Games” section with subsections “Explore Games” and “All Games” developed and launched;
New subsections launched in the “Games” section: “Market Cap Rank”, “New Games”, “Best NFT Games” and “Gainers & Losers”;
DYORs Base “Tokens” section with subsections “All Tokens”, “Market Cap Rank”, “Gainers & Losers” and “Performance” developed and launched;
Clarnium being chosen for the Top-100 #StartinBlock by ParisBlockWeek;
Analyzed and published over 100+ WEB3 games.
Q2
“Articles” section developed and launched with the following subsections: “All", "News”, “Games”, “Market” and “Learn”;
Administrative panel for the DYORs Base created, allowing the addition of games, descriptions, tokens, and articles;
Clarnium hosted the stage at Incrypted Conference 2023 in Kyiv, Ukraine;
Clarnium joined the list of speakers at the PIRATE Summit;
Clarnium's team also attended NFC conference in Lisbon;
Clarnium joined the Proof-of-Talk event in Paris;
Analyzed and published over 300+ WEB3 games.
Q3
First version of the Profile designed;
Analyzed and published over 600+ WEB3 games.
Clarnium team took lots of interviews (The Sanbox, Polygon, etc.) at main gaming event Gamescom;
The Clarnium team also spoke at NFT Fest Lugano on a panel discussion with the topic “WEB3 gaming in 2023: challenges and opportunities”.
Q4
First version of the Profile launched with WEB2 and WEB3 login capabilities;
Settings feature added to the Profile;
Analyzed and published over 800+ WEB3 games;
Clarnium joined a panel discussion “Has GameFi killed WEB3 Gaming: Are We Teetering On The Edge Of A Precipice?”.
Also during 2023
Partnered with 56 projects;
Clarnium has already held more than 25 panel discussions on X Spaces, featuring our WEB3 gaming partners (Polygon, Cantina Royale, Planet IX, Tearing Spaces, and others) as speakers;
The biggest X Spaces we held reached 2,200 people;
We have written 200+ expert articles revealing the elements of WEB3 gaming and a lot of news about the relevant market.
2024
Q1
Designed the first version of the Wallet in Profile;
Analyzed and published over 900+ WEB3 games;
Launched an active marketing promotion, reaching 20,000 users across all social media platforms;
Began development of the Light Paper;
Began development of the $CLAR Tokenomics;
Q2
Designed the Airdrop campaign tool;
Developed the logic for the synthetic token xCLAR;
Developed and launched the first version of the Clarnium game with xCLAR farming;
Analyzed and published over 1000+ WEB3 games;
Became a gold partner and hosted a stand at the Incrypted Conference 2024 in Kyiv, Ukraine.
Q3
Developed and launched the second version of the Clarnium game with Social Tasks, Referral Program, Guilds, Userboard and the autofarming feature;
Launched the web version of xCLAR farming in the Profile;
Launched the "Market" section in the Profile, where users can purchase xCLAR boxes, autofarming feature and NFT Clarnium Launchpad Tickets;
Designed the logic and mechanics of the Launchpad;
Created and launched the NFT Clarnium Launchpad Ticket collection;
Published the Lite Paper;
Launched an active marketing promotion for Clarnium Game, attracting the first 100,000 players.
Q4
Developed and launched the first version of the Launchpad;
Conducted several sales of partner projects on the Launchpad;
Designed the first version of the Quest Platform;
Designed the logic and mechanics for staking $CLAR and tokens launched on the Launchpad;
Published the public $CLAR tokenomics;
Conducted the Airdrop campaign for converting xCLAR to $CLAR;
Prepared for and conducted the TGE.
2025
Q1
Developed and launched the second version of the Launchpad, integrated with $CLAR and the Profile;
Conducted several sales on the updated Launchpad;
Implemented staking for $CLAR and tokens launched on the Launchpad;
Developed and launched the first version of the Quest Platform.
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